Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 112 days ago
0 / 7 / 23
K / D / A
52.3%
Kill participation
287.3
Damage / min
11,729g
292.6 gold / min
156
57 placed · 23 cleared
52
1.3 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTeFutSiTeTund#NAME
Zaahen · Top
2 / 15 / 2
14.8% KP
19,638
12.2% share
13,194g
262 CS · 6.5/m
Frank612#EUNE
Sylas · Jungle
8 / 5 / 7
55.6% KP
35,807
22.2% share
16,287g
276 CS · 6.9/m
stankela#1212
Yasuo · Mid
8 / 12 / 3
40.7% KP
34,337
21.3% share
15,530g
272 CS · 6.8/m
krysikk adc#EUNE
Ezreal · ADC
5 / 5 / 3
29.6% KP
43,441
26.9% share
19,743g
374 CS · 9.3/m
ionian sword#wuju
Lux · Support
4 / 7 / 11
55.6% KP
27,980
17.4% share
12,692g
59 CS · 1.5/m
Red side
VictoryAsdlik#IRON9
Mordekaiser · Top
15 / 3 / 4
43.2% KP
37,473
23.4% share
18,544g
275 CS · 6.9/m
ΑΓΉΝΩΡ ΗΛΙΆΔΗΣ#ΙΝΣΤΑ
Zed · Jungle
9 / 5 / 10
43.2% KP
25,501
15.9% share
18,323g
319 CS · 8/m
Trawis Kot#EUNE
Taliyah · Mid
7 / 9 / 9
36.4% KP
36,590
22.8% share
15,284g
289 CS · 7.2/m
TRLI wノo Zeri#Bee
Zeri · ADC
13 / 3 / 9
50% KP
49,333
30.8% share
26,136g
467 CS · 11.7/m
apantsak#ΝΩΕ
Blitzcrank · Support
0 / 7 / 23
52.3% KP
11,514
7.2% share
11,729g
52 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
