Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 112 days ago
5 / 5 / 2
K / D / A
31.8%
Kill participation
838
Damage / min
14,854g
493.2 gold / min
17
6 placed · 2 cleared
261
8.7 CS / min
Objective control
0
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDaxenGunslinger#EUNE
Aatrox · Top
3 / 8 / 3
60% KP
15,752
25.1% share
10,361g
183 CS · 6.1/m
PASTILA DE AVORT#DOXXZ
Amumu · Jungle
2 / 5 / 5
70% KP
12,207
19.4% share
9,694g
156 CS · 5.2/m
J0HN KIRIAK0U#humus
Kassadin · Mid
3 / 1 / 2
50% KP
18,421
29.3% share
11,184g
257 CS · 8.5/m
StormBounded#EUNE
Ashe · ADC
2 / 7 / 3
50% KP
12,028
19.2% share
11,410g
226 CS · 7.5/m
Mr Leona#EUN
Lulu · Support
0 / 2 / 6
60% KP
4,381
7% share
7,250g
40 CS · 1.3/m
Red side
Victoryapantsak#ΝΩΕ
Kalista · Top
5 / 5 / 2
31.8% KP
25,238
28.3% share
14,854g
261 CS · 8.7/m
parkour kitten#YOOO
Kayn · Jungle
6 / 2 / 5
50% KP
17,994
20.2% share
13,794g
261 CS · 8.7/m
Trushkov#atg
Kayle · Mid
4 / 2 / 3
31.8% KP
17,403
19.5% share
13,329g
293 CS · 9.7/m
avennn#EUNE
Draven · ADC
5 / 1 / 8
59.1% KP
19,696
22.1% share
15,697g
264 CS · 8.8/m
Frøm 0 To Herø#EUNE
Nautilus · Support
2 / 0 / 11
59.1% KP
8,951
10% share
9,205g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
