Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 112 days ago
15 / 12 / 10
K / D / A
56.8%
Kill participation
1,386.4
Damage / min
18,731g
552.5 gold / min
20
10 placed · 3 cleared
266
7.8 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwojanek JD#1029
Jayce · Top
6 / 12 / 6
27.3% KP
23,290
14.4% share
13,938g
275 CS · 8.1/m
AKA#TF2
Karthus · Jungle
7 / 13 / 13
45.5% KP
46,625
28.9% share
17,312g
272 CS · 8/m
apantsak#ΝΩΕ
Kalista · Mid
15 / 12 / 10
56.8% KP
46,998
29.1% share
18,731g
266 CS · 7.8/m
Dattu#Rank1
Ezreal · ADC
13 / 10 / 3
36.4% KP
33,462
20.7% share
17,872g
271 CS · 8/m
oldtechnology#yyy
Sona · Support
3 / 12 / 22
56.8% KP
10,931
6.8% share
10,499g
17 CS · 0.5/m
Red side
VictoryMickey#1v9
Irelia · Top
10 / 4 / 8
30.5% KP
32,516
20.6% share
18,537g
308 CS · 9.1/m
SommerLiebe#EUNE
Taliyah · Jungle
22 / 1 / 14
61% KP
52,020
33% share
22,549g
301 CS · 8.9/m
Kapitan Quackle#EUNE
Yasuo · Mid
9 / 16 / 8
28.8% KP
21,310
13.5% share
13,860g
196 CS · 5.8/m
Sepperv#EUNE
Ashe · ADC
4 / 12 / 22
44.1% KP
27,855
17.7% share
16,175g
230 CS · 6.8/m
asdadsasddas#idk
Pyke · Support
14 / 11 / 20
57.6% KP
24,035
15.2% share
14,687g
15 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
