Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 110 days ago
2 / 12 / 15
K / D / A
48.6%
Kill participation
313.2
Damage / min
8,817g
271 gold / min
110
47 placed · 12 cleared
22
0.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDr Sevi#EUNE
Kled · Top
6 / 6 / 10
45.7% KP
26,040
19.5% share
14,463g
255 CS · 7.8/m
Qin Shi Huang#szmat
Wukong · Jungle
3 / 9 / 11
40% KP
21,220
15.9% share
11,435g
191 CS · 5.9/m
kassa cex king#cex
Kassadin · Mid
17 / 5 / 5
62.9% KP
38,047
28.5% share
15,768g
213 CS · 6.5/m
Phasmaa#MEOW
Seraphine · ADC
7 / 7 / 18
71.4% KP
38,146
28.5% share
16,002g
267 CS · 8.2/m
apantsak#ΝΩΕ
Blitzcrank · Support
2 / 12 / 15
48.6% KP
10,190
7.6% share
8,817g
22 CS · 0.7/m
Red side
Victoryvampire heart#ゼロから
Irelia · Top
5 / 8 / 10
38.5% KP
27,083
18.8% share
13,267g
230 CS · 7.1/m
PTA Viego#slopp
Sylas · Jungle
20 / 3 / 14
87.2% KP
56,847
39.5% share
18,937g
263 CS · 8.1/m
Boy#sus
Locke · Mid
3 / 12 / 3
15.4% KP
16,764
11.7% share
10,102g
192 CS · 5.9/m
Comeback is here#14005
Sivir · ADC
7 / 6 / 16
59% KP
34,508
24% share
17,052g
294 CS · 9/m
ABYSS#GOAT
Lulu · Support
4 / 6 / 26
76.9% KP
8,534
5.9% share
10,492g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
