Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 110 days ago
5 / 10 / 1
K / D / A
50%
Kill participation
785.2
Damage / min
9,653g
487.5 gold / min
17
6 placed · 2 cleared
171
8.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlekssuo#BEST
Yasuo · Top
3 / 10 / 1
33.3% KP
9,815
17.8% share
7,478g
129 CS · 6.5/m
Nlrvanaflame#EUNE
Olaf · Jungle
2 / 9 / 3
41.7% KP
8,732
15.9% share
7,390g
118 CS · 6/m
apantsak#ΝΩΕ
Kalista · Mid
5 / 10 / 1
50% KP
15,547
28.3% share
9,653g
171 CS · 8.6/m
gprok#EUNE
Kai'Sa · ADC
2 / 4 / 2
33.3% KP
13,618
24.8% share
8,691g
179 CS · 9/m
Comeback is here#14005
Nautilus · Support
0 / 5 / 8
66.7% KP
7,295
13.3% share
5,492g
24 CS · 1.2/m
Red side
Victory90s#999
Skarner · Top
9 / 6 / 7
42.1% KP
18,451
26.6% share
10,357g
120 CS · 6.1/m
Psilocybin#2123
Cho'Gath · Jungle
6 / 2 / 14
52.6% KP
11,572
16.7% share
8,771g
138 CS · 7/m
J0HN KIRIAK0U#humus
Qiyana · Mid
15 / 1 / 7
57.9% KP
18,667
26.9% share
11,348g
172 CS · 8.7/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 1 / 7
36.8% KP
16,520
23.8% share
10,965g
207 CS · 10.5/m
Cant Touch Dis#EUNE
Rakan · Support
1 / 2 / 17
47.4% KP
4,203
6.1% share
6,271g
22 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
