Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 110 days ago
10 / 7 / 7
K / D / A
50%
Kill participation
1,366.1
Damage / min
15,738g
602.2 gold / min
24
7 placed · 3 cleared
246
9.4 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBuchva s whiskey#EUNE
Fiora · Top
2 / 9 / 2
19% KP
14,170
20.1% share
10,557g
208 CS · 8/m
AreYaShacked#CLONE
Zac · Jungle
8 / 6 / 4
57.1% KP
13,824
19.7% share
11,369g
128 CS · 4.9/m
UzZy112#007
Zed · Mid
7 / 9 / 6
61.9% KP
18,685
26.6% share
10,025g
163 CS · 6.2/m
Memory#4620
Jhin · ADC
4 / 6 / 4
38.1% KP
15,800
22.5% share
11,609g
219 CS · 8.4/m
UltForCrab#EUW
Nami · Support
0 / 4 / 14
66.7% KP
7,856
11.2% share
7,404g
27 CS · 1/m
Red side
VictoryNlNJA#GODD
Malphite · Top
2 / 2 / 5
20.6% KP
17,911
15.2% share
10,830g
225 CS · 8.6/m
bia#focus
Hecarim · Jungle
17 / 4 / 4
61.8% KP
37,945
32.2% share
17,413g
276 CS · 10.6/m
apantsak#ΝΩΕ
Kalista · Mid
10 / 7 / 7
50% KP
35,702
30.3% share
15,738g
246 CS · 9.4/m
tömeg#pinaz
Brand · ADC
4 / 5 / 5
26.5% KP
17,033
14.4% share
11,367g
186 CS · 7.1/m
Spongeboba#1111
Lux · Support
1 / 3 / 8
26.5% KP
9,315
7.9% share
7,144g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
