Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 110 days ago
10 / 3 / 2
K / D / A
36.4%
Kill participation
1,189.7
Damage / min
14,630g
632 gold / min
18
9 placed · 3 cleared
250
10.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryapantsak#ΝΩΕ
Kalista · Top
10 / 3 / 2
36.4% KP
27,542
32.5% share
14,630g
250 CS · 10.8/m
Shnie#EUNE
Graves · Jungle
12 / 3 / 5
51.5% KP
17,346
20.5% share
14,246g
201 CS · 8.7/m
Kenny SouthPark#9502
Rumble · Mid
1 / 7 / 6
21.2% KP
14,750
17.4% share
8,218g
150 CS · 6.5/m
ΧΑΜΗΛΗ ΚΟΡΤΙΖΟΛΗ#1234
Aphelios · ADC
6 / 6 / 6
36.4% KP
13,506
15.9% share
11,328g
167 CS · 7.2/m
undistuped3#777
Nautilus · Support
4 / 4 / 11
45.5% KP
11,625
13.7% share
8,349g
23 CS · 1/m
Red side
DefeatOBK Essa San#OBK
Nasus · Top
0 / 8 / 1
4.3% KP
5,547
7.7% share
6,989g
153 CS · 6.6/m
ZgiętyFjut22#JPJP
Kha'Zix · Jungle
6 / 8 / 6
52.2% KP
13,985
19.5% share
10,659g
161 CS · 7/m
DaxenGunslinger#EUNE
Vladimir · Mid
5 / 4 / 8
56.5% KP
22,843
31.8% share
10,944g
187 CS · 8.1/m
MarQ#EUNE
Mel · ADC
11 / 10 / 1
52.2% KP
19,764
27.5% share
12,030g
187 CS · 8.1/m
heavy rain#janna
Seraphine · Support
1 / 3 / 12
56.5% KP
9,657
13.5% share
6,881g
33 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
