Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 109 days ago
7 / 9 / 8
K / D / A
51.7%
Kill participation
1,098.9
Damage / min
16,397g
472.1 gold / min
41
14 placed · 5 cleared
294
8.5 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatkaSSov#EUNE
Sion · Top
3 / 10 / 7
34.5% KP
31,796
19% share
13,207g
246 CS · 7.1/m
Gêrý Nîkøł#EUNE
Master Yi · Jungle
7 / 12 / 12
65.5% KP
38,672
23.1% share
15,591g
212 CS · 6.1/m
apantsak#ΝΩΕ
Kalista · Mid
7 / 9 / 8
51.7% KP
38,170
22.8% share
16,397g
294 CS · 8.5/m
terelep#Myth
Vladimir · ADC
10 / 10 / 7
58.6% KP
34,995
20.9% share
15,739g
223 CS · 6.4/m
i miss all hook#Patte
Senna · Support
2 / 9 / 15
58.6% KP
24,000
14.3% share
10,330g
46 CS · 1.3/m
Red side
VictoryPrincess#tbris
Aatrox · Top
12 / 5 / 7
38.8% KP
52,456
26% share
16,413g
233 CS · 6.7/m
StickmanLoL#EUNE
Fiddlesticks · Jungle
7 / 5 / 16
46.9% KP
38,050
18.9% share
15,400g
253 CS · 7.3/m
Dawn#0612
Yone · Mid
18 / 5 / 10
57.1% KP
59,624
29.6% share
19,352g
245 CS · 7.1/m
lobotomy larry#2137
Riven · ADC
6 / 6 / 14
40.8% KP
31,200
15.5% share
15,487g
201 CS · 5.8/m
drgd#2711
Rell · Support
6 / 8 / 32
77.6% KP
20,170
10% share
12,897g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
