Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 109 days ago
9 / 9 / 12
K / D / A
46.7%
Kill participation
1,208.7
Damage / min
14,253g
493.5 gold / min
16
8 placed · 3 cleared
241
8.3 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSectumXsemprA#EUNE
Yone · Top
4 / 6 / 7
27.5% KP
12,239
11.6% share
11,647g
173 CS · 6/m
petrzalsky princ#zeen
Locke · Jungle
12 / 6 / 4
40% KP
23,009
21.9% share
14,652g
204 CS · 7.1/m
uuuuuuuuuuu#feet
LeBlanc · Mid
13 / 4 / 9
55% KP
32,957
31.3% share
13,632g
172 CS · 6/m
MILICKE8#EUNE
Draven · ADC
10 / 12 / 11
52.5% KP
28,163
26.7% share
15,736g
193 CS · 6.7/m
ELO DEMOLISHER#6705
Tahm Kench · Support
1 / 17 / 9
25% KP
8,917
8.5% share
7,297g
19 CS · 0.7/m
Red side
Victoryapantsak#ΝΩΕ
Kalista · Top
9 / 9 / 12
46.7% KP
34,910
22.7% share
14,253g
241 CS · 8.3/m
EnvyyBlade#BRSK
Nocturne · Jungle
5 / 7 / 9
31.1% KP
13,451
8.8% share
11,388g
183 CS · 6.3/m
Frope#demon
Annie · Mid
7 / 9 / 16
51.1% KP
32,582
21.2% share
10,738g
143 CS · 5/m
twtv liceumlol#lic
Kog'Maw · ADC
18 / 10 / 16
75.6% KP
60,542
39.4% share
19,662g
251 CS · 8.7/m
Maciuś2018PL#Yujin
Janna · Support
6 / 5 / 31
82.2% KP
12,183
7.9% share
11,207g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
