Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 107 days ago
4 / 4 / 3
K / D / A
29.2%
Kill participation
757
Damage / min
12,397g
546.5 gold / min
11
6 placed · 3 cleared
245
10.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattimsev#Love
Irelia · Top
1 / 5 / 1
12.5% KP
12,904
23.7% share
8,701g
190 CS · 8.4/m
0111mgwa#peace
Talon · Jungle
5 / 3 / 4
56.3% KP
17,684
32.4% share
10,667g
168 CS · 7.4/m
Architects#HOLY
Akshan · Mid
2 / 6 / 0
12.5% KP
8,374
15.3% share
8,746g
190 CS · 8.4/m
Phasmaa#MEOW
Mel · ADC
7 / 5 / 1
50% KP
10,755
19.7% share
9,774g
176 CS · 7.8/m
RuKi Koxuloxu#Koxu
Yuumi · Support
1 / 5 / 8
56.3% KP
4,838
8.9% share
6,156g
12 CS · 0.5/m
Red side
VictoryCzester#EUNE
Cho'Gath · Top
3 / 3 / 5
33.3% KP
13,658
19.8% share
8,623g
175 CS · 7.7/m
LightSigma96#2137
Master Yi · Jungle
14 / 1 / 2
66.7% KP
20,466
29.7% share
14,228g
173 CS · 7.6/m
apantsak#ΝΩΕ
Kalista · Mid
4 / 4 / 3
29.2% KP
17,171
25% share
12,397g
245 CS · 10.8/m
miniGOLEM#FAM
Lux · ADC
1 / 4 / 9
41.7% KP
8,826
12.8% share
9,214g
159 CS · 7/m
Audire#tired
Zoe · Support
2 / 4 / 7
37.5% KP
8,689
12.6% share
7,233g
28 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
