Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 106 days ago
2 / 5 / 0
K / D / A
18.2%
Kill participation
534.9
Damage / min
8,587g
385.1 gold / min
12
7 placed · 0 cleared
222
10 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatprogamer007serg#EUNE
Irelia · Top
2 / 8 / 0
18.2% KP
12,417
22.3% share
8,718g
185 CS · 8.3/m
Klaus Anders#KLAUS
Lee Sin · Jungle
0 / 5 / 3
27.3% KP
3,860
6.9% share
7,253g
153 CS · 6.9/m
apantsak#ΝΩΕ
Kalista · Mid
2 / 5 / 0
18.2% KP
11,928
21.4% share
8,587g
222 CS · 10/m
Bartek Strzelec#clc
Syndra · ADC
5 / 5 / 2
63.6% KP
22,839
41.1% share
10,149g
177 CS · 7.9/m
GlikoAgori#EUNE
Nami · Support
2 / 6 / 5
63.6% KP
4,571
8.2% share
6,434g
27 CS · 1.2/m
Red side
Victoryjointisport#022
Garen · Top
11 / 2 / 4
51.7% KP
24,754
32.5% share
13,019g
208 CS · 9.3/m
Foky#EUNE0
Graves · Jungle
10 / 3 / 4
48.3% KP
18,799
24.7% share
11,997g
194 CS · 8.7/m
who asked tho#REAL
Malzahar · Mid
3 / 1 / 5
27.6% KP
12,228
16% share
9,354g
186 CS · 8.3/m
Koro fister#EUW
Smolder · ADC
4 / 3 / 7
37.9% KP
12,390
16.3% share
9,740g
159 CS · 7.1/m
ΕΚΣΤΑΣΗ#NHH
Seraphine · Support
1 / 2 / 13
48.3% KP
8,053
10.6% share
7,304g
33 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
