Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 105 days ago
23 / 12 / 12
K / D / A
81.4%
Kill participation
1,508.1
Damage / min
25,518g
694.7 gold / min
17
5 placed · 5 cleared
331
9 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatspaced out#God
Riven · Top
13 / 10 / 10
46% KP
44,793
27.9% share
18,292g
230 CS · 6.3/m
koreanZookeeper#111
Malphite · Jungle
7 / 6 / 16
46% KP
27,065
16.9% share
17,886g
256 CS · 7/m
Sisyphus#15975
Tryndamere · Mid
4 / 4 / 4
16% KP
17,841
11.1% share
15,867g
345 CS · 9.4/m
krysikk adc#EUNE
Ashe · ADC
12 / 12 / 13
50% KP
32,213
20.1% share
18,610g
269 CS · 7.3/m
indorianek #EUNE
Sylas · Support
14 / 11 / 13
54% KP
38,456
24% share
14,972g
68 CS · 1.9/m
Red side
VictoryXylox#0420
Aatrox · Top
4 / 11 / 8
27.9% KP
25,606
15.9% share
12,370g
209 CS · 5.7/m
piotrek12445#EUNE
Lee Sin · Jungle
8 / 13 / 14
51.2% KP
24,187
15% share
14,322g
190 CS · 5.2/m
mentaIIy iII#sad
Twisted Fate · Mid
4 / 5 / 13
39.5% KP
36,847
22.9% share
15,460g
254 CS · 6.9/m
apantsak#ΝΩΕ
Kalista · ADC
23 / 12 / 12
81.4% KP
55,396
34.5% share
25,518g
331 CS · 9/m
the chosen one#ekko
Thresh · Support
4 / 9 / 32
83.7% KP
18,679
11.6% share
13,090g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
