Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Defeat
Ranked Solo/Duo · 105 days ago
4 / 6 / 6
K / D / A
55.6%
Kill participation
920.4
Damage / min
9,805g
385 gold / min
18
3 placed · 3 cleared
163
6.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatn0tWH1TEn0tR1GHT#00000
Nasus · Top
5 / 3 / 4
50% KP
22,186
21% share
10,828g
205 CS · 8/m
apantsak#ΝΩΕ
Amumu · Jungle
4 / 6 / 6
55.6% KP
23,439
22.2% share
9,805g
163 CS · 6.4/m
ekoo#2444
Qiyana · Mid
5 / 10 / 2
38.9% KP
20,827
19.7% share
9,344g
169 CS · 6.6/m
mek0000#EUNE
Ezreal · ADC
3 / 2 / 2
27.8% KP
24,026
22.8% share
10,464g
211 CS · 8.3/m
Montez Ψ#EUNE
Camille · Support
1 / 14 / 5
33.3% KP
14,982
14.2% share
6,912g
35 CS · 1.4/m
Red side
VictorySelfish Kougioum#EUNE
Jax · Top
6 / 5 / 3
25.7% KP
24,420
23.9% share
10,423g
190 CS · 7.5/m
Here to learn#EUNE2
Dr. Mundo · Jungle
6 / 3 / 14
57.1% KP
17,860
17.5% share
11,974g
193 CS · 7.6/m
Yumeko#Ari
Kayle · Mid
13 / 5 / 9
62.9% KP
22,332
21.9% share
12,938g
202 CS · 7.9/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 3 / 12
48.6% KP
20,139
19.7% share
11,992g
201 CS · 7.9/m
WillTheScout#EUNE
Tahm Kench · Support
5 / 2 / 16
60% KP
17,356
17% share
9,032g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
