Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 104 days ago
0 / 9 / 7
K / D / A
29.2%
Kill participation
234.1
Damage / min
6,991g
260.5 gold / min
68
24 placed · 7 cleared
32
1.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSelfish Kougioum#EUNE
Malphite · Top
3 / 5 / 5
33.3% KP
19,799
22.5% share
9,205g
151 CS · 5.6/m
Duot#EUNE
Nocturne · Jungle
11 / 8 / 8
79.2% KP
19,976
22.7% share
13,044g
169 CS · 6.3/m
Bartek Piguła #EUNE
Sylas · Mid
8 / 7 / 6
58.3% KP
27,551
31.3% share
12,128g
213 CS · 7.9/m
Peppi#Papi
Tristana · ADC
2 / 6 / 4
25% KP
14,517
16.5% share
10,550g
209 CS · 7.8/m
apantsak#ΝΩΕ
Blitzcrank · Support
0 / 9 / 7
29.2% KP
6,281
7.1% share
6,991g
32 CS · 1.2/m
Red side
VictoryBroke Pirate#BPT
Gangplank · Top
5 / 4 / 13
51.4% KP
19,710
20.1% share
14,011g
245 CS · 9.1/m
0111mgwa#peace
Qiyana · Jungle
9 / 2 / 11
57.1% KP
21,743
22.2% share
15,142g
232 CS · 8.6/m
Hepha#2112
Locke · Mid
13 / 9 / 6
54.3% KP
29,001
29.6% share
14,121g
201 CS · 7.5/m
アルファジョー#ALPHA
Corki · ADC
7 / 6 / 14
60% KP
19,552
20% share
13,224g
199 CS · 7.4/m
Dreamma#EUNE
Rakan · Support
1 / 3 / 25
74.3% KP
7,852
8% share
8,861g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
