Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 104 days ago
8 / 6 / 9
K / D / A
63%
Kill participation
875.2
Damage / min
18,453g
524.5 gold / min
24
7 placed · 5 cleared
322
9.2 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory0l1ck0#urgot
Urgot · Top
3 / 6 / 7
37% KP
17,585
14.6% share
14,822g
277 CS · 7.9/m
BarrelEnthusiast#MOCI
Skarner · Jungle
5 / 4 / 15
74.1% KP
18,145
15% share
13,479g
197 CS · 5.6/m
apantsak#ΝΩΕ
Kalista · Mid
8 / 6 / 9
63% KP
30,793
25.5% share
18,453g
322 CS · 9.2/m
Szymcio001#EUNE
Kog'Maw · ADC
9 / 7 / 8
63% KP
46,482
38.5% share
16,732g
257 CS · 7.3/m
Targamas Fanboy#EUNE
Renata Glasc · Support
2 / 5 / 19
77.8% KP
7,640
6.3% share
10,593g
33 CS · 0.9/m
Red side
DefeatCoinflip#Adeno
K'Sante · Top
6 / 4 / 11
60.7% KP
23,817
19.2% share
13,321g
225 CS · 6.4/m
SommerLiebe#EUNE
Taliyah · Jungle
10 / 4 / 8
64.3% KP
34,792
28% share
16,613g
301 CS · 8.6/m
ElectricRaccoon#Racc
Kennen · Mid
3 / 6 / 8
39.3% KP
21,386
17.2% share
11,050g
223 CS · 6.3/m
NAH ID WIN#2315
Yunara · ADC
7 / 8 / 7
50% KP
35,929
28.9% share
16,234g
278 CS · 7.9/m
anger issues#csx
Lulu · Support
2 / 6 / 18
71.4% KP
8,323
6.7% share
10,211g
27 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
