Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 102 days ago
11 / 11 / 7
K / D / A
58.1%
Kill participation
1,190
Damage / min
15,823g
495.8 gold / min
19
8 placed · 4 cleared
261
8.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryW I Z Z#1510
Illaoi · Top
10 / 5 / 3
31.7% KP
33,449
24.1% share
16,381g
268 CS · 8.4/m
Brabolz12#1111
Talon · Jungle
12 / 6 / 10
53.7% KP
38,266
27.5% share
16,419g
227 CS · 7.1/m
Doran my Goat#123
Viktor · Mid
4 / 4 / 12
39% KP
28,880
20.8% share
12,792g
262 CS · 8.2/m
Trixxz#EUNE
Miss Fortune · ADC
12 / 9 / 5
41.5% KP
25,330
18.2% share
15,395g
218 CS · 6.8/m
drgd#2711
Rell · Support
3 / 7 / 27
73.2% KP
13,115
9.4% share
10,988g
18 CS · 0.6/m
Red side
DefeatCoinflip#Adeno
Aurora · Top
4 / 8 / 8
38.7% KP
32,206
23.5% share
12,062g
230 CS · 7.2/m
PTA Viego#slopp
Lee Sin · Jungle
6 / 5 / 16
71% KP
25,619
18.7% share
13,743g
202 CS · 6.3/m
apantsak#ΝΩΕ
Kalista · Mid
11 / 11 / 7
58.1% KP
37,981
27.7% share
15,823g
261 CS · 8.2/m
Devil Town#EUNE
Fiddlesticks · ADC
5 / 9 / 8
41.9% KP
17,968
13.1% share
10,791g
147 CS · 4.6/m
ΦwerτaxΦ#EUNE
Senna · Support
5 / 8 / 10
48.4% KP
23,525
17.1% share
11,764g
69 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
