Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 94 days ago
10 / 11 / 3
K / D / A
46.4%
Kill participation
1,088.9
Damage / min
15,301g
551.1 gold / min
21
9 placed · 4 cleared
229
8.2 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGOATTOUZ#GOAT
Camille · Top
2 / 9 / 9
27.5% KP
19,695
18.5% share
9,758g
172 CS · 6.2/m
MakeMeIceCream#KY555
Wukong · Jungle
9 / 3 / 11
50% KP
20,875
19.6% share
14,720g
212 CS · 7.6/m
hussars meretrix#EUNE
Ekko · Mid
18 / 3 / 9
67.5% KP
37,495
35.2% share
16,304g
224 CS · 8.1/m
purple requiem#888
Brand · ADC
7 / 7 / 13
50% KP
20,115
18.9% share
11,645g
168 CS · 6.1/m
Out Of Reach#GONE
Leona · Support
4 / 6 / 17
52.5% KP
8,297
7.8% share
9,285g
24 CS · 0.9/m
Red side
Defeat0l1ck0#urgot
Urgot · Top
8 / 7 / 1
32.1% KP
29,598
27.6% share
12,132g
225 CS · 8.1/m
John Crops#JGL
Master Yi · Jungle
7 / 7 / 7
50% KP
20,192
18.9% share
13,118g
199 CS · 7.2/m
Flawless#Anes
Ahri · Mid
2 / 5 / 8
35.7% KP
18,353
17.1% share
10,270g
191 CS · 6.9/m
B Hopper#bunny
Kalista · ADC
10 / 11 / 3
46.4% KP
30,234
28.2% share
15,301g
229 CS · 8.2/m
NF MOT#7713
Braum · Support
1 / 10 / 14
53.6% KP
8,698
8.1% share
8,248g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
