Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 93 days ago
5 / 9 / 11
K / D / A
43.2%
Kill participation
944.4
Damage / min
15,398g
521.1 gold / min
27
9 placed · 5 cleared
237
8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJãyceBond#2137
Jayce · Top
5 / 6 / 5
29.4% KP
39,847
32.8% share
13,599g
255 CS · 8.6/m
Skarżyszczanin#Heca
Wukong · Jungle
5 / 6 / 3
23.5% KP
12,147
10% share
11,851g
222 CS · 7.5/m
Żelkowy sith#EUNE
Locke · Mid
13 / 12 / 5
52.9% KP
23,331
19.2% share
12,016g
126 CS · 4.3/m
Menriix#EUNE
Viktor · ADC
6 / 6 / 12
52.9% KP
26,371
21.7% share
14,070g
214 CS · 7.2/m
dj0lee#4776
Poppy · Support
5 / 7 / 13
52.9% KP
19,699
16.2% share
8,801g
16 CS · 0.5/m
Red side
VictoryNúmenórean#0001
Cho'Gath · Top
4 / 3 / 7
29.7% KP
19,670
16.1% share
11,932g
220 CS · 7.4/m
11th Dimension#1337
Briar · Jungle
17 / 8 / 6
62.2% KP
31,895
26.1% share
17,462g
214 CS · 7.2/m
B Hopper#bunny
Kalista · Mid
5 / 9 / 11
43.2% KP
27,906
22.8% share
15,398g
237 CS · 8/m
Ziutek#1277
Kai'Sa · ADC
10 / 6 / 9
51.4% KP
27,489
22.5% share
16,366g
214 CS · 7.2/m
Têdê#PEJA
Camille · Support
1 / 8 / 14
40.5% KP
15,281
12.5% share
8,864g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
