Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 93 days ago
8 / 13 / 3
K / D / A
52.4%
Kill participation
966
Damage / min
10,103g
437 gold / min
19
7 placed · 1 cleared
163
7.1 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDerek The Drunk#EUNE
Gragas · Top
3 / 4 / 5
21.1% KP
15,816
17.6% share
8,777g
147 CS · 6.4/m
11th Dimension#1337
Briar · Jungle
15 / 9 / 8
60.5% KP
25,814
28.8% share
14,506g
163 CS · 7.1/m
Latom#Aura
Akshan · Mid
18 / 4 / 8
68.4% KP
30,179
33.7% share
15,328g
174 CS · 7.5/m
050 Sooza#EUNE
Brand · ADC
2 / 1 / 9
28.9% KP
11,361
12.7% share
9,898g
187 CS · 8.1/m
diffedByIce#SUPP
Nasus · Support
0 / 3 / 14
36.8% KP
6,486
7.2% share
7,169g
13 CS · 0.6/m
Red side
DefeatBeurre de miel#8902
Darius · Top
3 / 5 / 0
14.3% KP
12,720
16.7% share
8,604g
187 CS · 8.1/m
Crown#OTF
Diana · Jungle
5 / 8 / 10
71.4% KP
21,688
28.5% share
10,504g
143 CS · 6.2/m
B Hopper#bunny
Kalista · Mid
8 / 13 / 3
52.4% KP
22,330
29.3% share
10,103g
163 CS · 7.1/m
Misuneu#ZERI
Seraphine · ADC
5 / 7 / 1
28.6% KP
15,289
20.1% share
9,293g
175 CS · 7.6/m
Notorious goose#EUNE
Milio · Support
0 / 5 / 9
42.9% KP
4,184
5.5% share
6,036g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
