Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 92 days ago
5 / 15 / 3
K / D / A
24.2%
Kill participation
572.3
Damage / min
16,745g
490.8 gold / min
18
5 placed · 2 cleared
304
8.9 CS / min
Objective control
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatuwu Alexa#queen
Varus · Top
8 / 10 / 7
40.5% KP
24,999
19.2% share
13,487g
238 CS · 7/m
WywoZiciel#6971
Maokai · Jungle
6 / 5 / 10
43.2% KP
14,131
10.9% share
12,472g
158 CS · 4.6/m
ZaRzY#EUNE
Hwei · Mid
4 / 7 / 9
35.1% KP
25,028
19.3% share
13,308g
318 CS · 9.3/m
duszek#feet
Senna · ADC
13 / 7 / 14
73% KP
31,903
24.6% share
19,586g
252 CS · 7.4/m
Askarek#EUNE
Vel'Koz · Support
6 / 4 / 17
62.2% KP
33,881
26.1% share
12,837g
125 CS · 3.7/m
Red side
Victorysorryfortroling#EUNE
Master Yi · Top
15 / 9 / 5
60.6% KP
43,368
35.1% share
18,242g
241 CS · 7.1/m
liżma enjoyer#EUNE
Sylas · Jungle
9 / 2 / 10
57.6% KP
26,721
21.7% share
17,241g
297 CS · 8.7/m
ELker#GOLD
Azir · Mid
3 / 7 / 5
24.2% KP
22,470
18.2% share
13,975g
297 CS · 8.7/m
B Hopper#bunny
Kalista · ADC
5 / 15 / 3
24.2% KP
19,525
15.8% share
16,745g
304 CS · 8.9/m
Palacsinta#999
Zilean · Support
1 / 4 / 8
27.3% KP
11,325
9.2% share
9,565g
52 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
