Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 91 days ago
5 / 6 / 11
K / D / A
61.5%
Kill participation
688.7
Damage / min
19,473g
489.9 gold / min
20
8 placed · 2 cleared
350
8.8 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
3
Dragons
3
Baron
10
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVytka02#EUNE
Ornn · Top
4 / 7 / 10
36.8% KP
22,907
16.3% share
12,991g
216 CS · 5.4/m
16 γραμμες#11111
Ekko · Jungle
10 / 6 / 8
47.4% KP
36,120
25.7% share
19,527g
351 CS · 8.8/m
jumpscare julcia#6767
Syndra · Mid
12 / 4 / 6
47.4% KP
42,801
30.5% share
23,187g
377 CS · 9.5/m
Ohre#WTF
Yasuo · ADC
12 / 4 / 7
50% KP
35,540
25.3% share
20,902g
392 CS · 9.9/m
AphonicVirtuoso#EUNE
Zilean · Support
0 / 5 / 26
68.4% KP
3,053
2.2% share
11,130g
27 CS · 0.7/m
Red side
DefeatNitroFiora#duel
Fiora · Top
5 / 9 / 3
30.8% KP
35,954
28.8% share
17,106g
272 CS · 6.8/m
Adam#RANK1
Locke · Jungle
9 / 6 / 5
53.8% KP
26,221
21% share
16,651g
252 CS · 6.3/m
B Hopper#bunny
Kalista · Mid
5 / 6 / 11
61.5% KP
27,374
22% share
19,473g
350 CS · 8.8/m
TRLI wノo Zeri#Bee
Zeri · ADC
2 / 10 / 5
26.9% KP
16,763
13.4% share
17,061g
327 CS · 8.2/m
pavlik1221#EUNE
Pantheon · Support
5 / 8 / 9
53.8% KP
18,394
14.7% share
12,672g
46 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
