Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 90 days ago
4 / 13 / 2
K / D / A
28.6%
Kill participation
869.7
Damage / min
11,062g
362.7 gold / min
17
8 placed · 2 cleared
236
7.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHugo#ARF
Yone · Top
9 / 7 / 4
40.6% KP
32,525
35.7% share
13,901g
249 CS · 8.2/m
caut emoloaice#petry
Hecarim · Jungle
7 / 3 / 13
62.5% KP
17,036
18.7% share
14,994g
287 CS · 9.4/m
Hepha#2112
Sylas · Mid
10 / 2 / 7
53.1% KP
21,045
23.1% share
14,246g
198 CS · 6.5/m
Zuqiwrun#EUNE
Tristana · ADC
5 / 5 / 9
43.8% KP
14,369
15.8% share
14,134g
282 CS · 9.2/m
JohnVoukou#EUNE
Taric · Support
1 / 4 / 15
50% KP
6,171
6.8% share
8,873g
54 CS · 1.8/m
Red side
DefeatAura Monster#7015
Renekton · Top
5 / 7 / 4
42.9% KP
18,618
20.7% share
11,084g
219 CS · 7.2/m
sekcyjny209#EUNE
Olaf · Jungle
6 / 7 / 7
61.9% KP
19,532
21.7% share
13,602g
261 CS · 8.6/m
B Hopper#bunny
Kalista · Mid
4 / 13 / 2
28.6% KP
26,527
29.5% share
11,062g
236 CS · 7.7/m
ΧΑΜΗΛΟ ΚΛΕΙΔΙ#SCOTY
Lux · ADC
5 / 1 / 8
61.9% KP
18,173
20.2% share
14,026g
263 CS · 8.6/m
Nightfall#Grael
Janna · Support
1 / 4 / 14
71.4% KP
7,169
8% share
7,784g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
