Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 90 days ago
6 / 6 / 8
K / D / A
35.9%
Kill participation
778.6
Damage / min
15,485g
530.3 gold / min
21
8 placed · 1 cleared
277
9.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKOMM SUSSER TOD#focus
Kayle · Top
3 / 9 / 4
50% KP
11,182
14.8% share
11,305g
221 CS · 7.6/m
L9 RATANAEL#JUNG1
Bel'Veth · Jungle
1 / 10 / 3
28.6% KP
8,352
11.1% share
8,831g
168 CS · 5.8/m
J0HN KIRIAK0U#humus
Sylas · Mid
4 / 8 / 5
64.3% KP
25,844
34.3% share
10,415g
212 CS · 7.3/m
kush uwu#DOINB
Tristana · ADC
6 / 6 / 3
64.3% KP
24,147
32.1% share
15,752g
248 CS · 8.5/m
Lord Of UwU#sigma
Lulu · Support
0 / 6 / 9
64.3% KP
5,812
7.7% share
7,321g
41 CS · 1.4/m
Red side
VictoryB Hopper#bunny
Kalista · Top
6 / 6 / 8
35.9% KP
22,736
19% share
15,485g
277 CS · 9.5/m
fill only#chall
Qiyana · Jungle
10 / 2 / 15
64.1% KP
29,019
24.3% share
16,780g
250 CS · 8.6/m
hussars meretrix#EUNE
Ekko · Mid
13 / 2 / 11
61.5% KP
30,623
25.6% share
13,975g
196 CS · 6.7/m
Vızsla#KınG
Jhin · ADC
7 / 1 / 11
46.2% KP
22,788
19% share
14,129g
194 CS · 6.6/m
AimKat#EUNE
Neeko · Support
3 / 3 / 15
46.2% KP
14,499
12.1% share
9,499g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
