Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 90 days ago
8 / 11 / 10
K / D / A
56.3%
Kill participation
1,264.6
Damage / min
14,192g
501.5 gold / min
23
8 placed · 5 cleared
242
8.6 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNitroFiora#duel
Fiora · Top
4 / 7 / 8
37.5% KP
16,739
14.9% share
12,681g
206 CS · 7.3/m
wlfmx1#YTTV
Sylas · Jungle
6 / 6 / 11
53.1% KP
20,957
18.7% share
13,736g
256 CS · 9/m
B Hopper#bunny
Kalista · Mid
8 / 11 / 10
56.3% KP
35,789
31.9% share
14,192g
242 CS · 8.6/m
0 1#x 1
Yone · ADC
10 / 8 / 9
59.4% KP
24,414
21.8% share
14,427g
180 CS · 6.4/m
Treeky#EUNE
Bard · Support
4 / 6 / 15
59.4% KP
14,148
12.6% share
9,336g
26 CS · 0.9/m
Red side
DefeatNacho The Cactus#RIVEN
Riven · Top
7 / 7 / 5
31.6% KP
18,859
15.8% share
12,867g
197 CS · 7/m
Grby#EUNE
Sejuani · Jungle
8 / 5 / 12
52.6% KP
21,045
17.6% share
12,888g
179 CS · 6.3/m
J0HN KIRIAK0U#humus
Qiyana · Mid
15 / 6 / 9
63.2% KP
37,945
31.7% share
17,735g
253 CS · 8.9/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 7 / 11
36.8% KP
23,579
19.7% share
11,571g
208 CS · 7.3/m
VelvetTwink#OWNED
Sona · Support
5 / 8 / 21
68.4% KP
18,303
15.3% share
10,210g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
