Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 89 days ago
8 / 6 / 6
K / D / A
50%
Kill participation
1,209.4
Damage / min
13,987g
475.5 gold / min
14
9 placed · 2 cleared
264
9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKemal Mallovcic#EUNE
Tryndamere · Top
6 / 10 / 5
34.4% KP
24,130
20.7% share
13,249g
248 CS · 8.4/m
Miś#OSRS
Vi · Jungle
4 / 5 / 11
46.9% KP
17,612
15.1% share
12,375g
186 CS · 6.3/m
CANTLOSEMUSTGAP#BEAST
Kassadin · Mid
6 / 5 / 6
37.5% KP
19,085
16.4% share
11,852g
194 CS · 6.6/m
PsychoUndercover#EUNE
Jinx · ADC
15 / 3 / 6
65.6% KP
48,181
41.4% share
20,941g
292 CS · 9.9/m
BodyFeint#CR7
Lulu · Support
1 / 5 / 18
59.4% KP
7,425
6.4% share
9,034g
33 CS · 1.1/m
Red side
DefeatFentinator69#AAAAA
Akali · Top
12 / 5 / 4
57.1% KP
46,718
35.3% share
13,855g
216 CS · 7.3/m
plankton#QuiT
Sylas · Jungle
3 / 6 / 9
42.9% KP
20,496
15.5% share
11,816g
198 CS · 6.7/m
B Hopper#bunny
Kalista · Mid
8 / 6 / 6
50% KP
35,577
26.9% share
13,987g
264 CS · 9/m
Pelikán Sweat#KATA
Vayne · ADC
4 / 8 / 1
17.9% KP
21,656
16.3% share
12,219g
247 CS · 8.4/m
TuskToSmiec#JK69
Renata Glasc · Support
1 / 7 / 11
42.9% KP
8,009
6% share
7,904g
46 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
