Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 89 days ago
17 / 5 / 7
K / D / A
60%
Kill participation
1,517.7
Damage / min
18,348g
690.2 gold / min
14
8 placed · 0 cleared
265
10 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySΛNNY#XYZ
Jayce · Top
7 / 12 / 4
27.5% KP
21,170
18.5% share
11,432g
173 CS · 6.5/m
Vankmeister#Buba
Wukong · Jungle
5 / 5 / 15
50% KP
13,499
11.8% share
10,853g
164 CS · 6.2/m
B Hopper#bunny
Kalista · Mid
17 / 5 / 7
60% KP
40,345
35.3% share
18,348g
265 CS · 10/m
Marksman Maciuś#420
Xerath · ADC
5 / 4 / 11
40% KP
29,311
25.7% share
12,553g
215 CS · 8.1/m
pavlik1221#EUNE
Rell · Support
6 / 6 / 20
65% KP
9,929
8.7% share
9,933g
21 CS · 0.8/m
Red side
DefeatLatom#Aura
Malphite · Top
16 / 6 / 4
64.5% KP
26,408
30.7% share
13,905g
157 CS · 5.9/m
YES PLEASE OK#EUNE
Rengar · Jungle
6 / 13 / 4
32.3% KP
17,014
19.8% share
11,779g
180 CS · 6.8/m
Pigoslav#1701
Swain · Mid
4 / 6 / 8
38.7% KP
12,079
14% share
10,338g
192 CS · 7.2/m
PufuletImparatu#bulan
Smolder · ADC
2 / 6 / 9
35.5% KP
17,407
20.2% share
10,427g
211 CS · 7.9/m
ZARODIN#SHUB
Sona · Support
3 / 9 / 12
48.4% KP
13,104
15.2% share
8,528g
42 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
