Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 89 days ago
8 / 8 / 11
K / D / A
43.2%
Kill participation
875.6
Damage / min
15,049g
512.2 gold / min
7
7 placed · 0 cleared
254
8.6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPOLSKI GUMAYUSI#SKTT1
Malphite · Top
4 / 5 / 4
28.6% KP
19,164
18.6% share
10,529g
218 CS · 7.4/m
ThunderUncle#EUNE
Talon · Jungle
1 / 9 / 9
35.7% KP
14,139
13.7% share
11,863g
216 CS · 7.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 5 / 9
67.9% KP
29,202
28.3% share
13,992g
220 CS · 7.5/m
0 1#x 1
Taliyah · ADC
9 / 8 / 7
57.1% KP
25,545
24.8% share
14,012g
210 CS · 7.1/m
julian#tbmns
Camille · Support
4 / 17 / 6
35.7% KP
15,016
14.6% share
8,808g
20 CS · 0.7/m
Red side
VictoryKaukas#EUNE
Mordekaiser · Top
4 / 3 / 7
25% KP
18,497
15.2% share
12,097g
243 CS · 8.3/m
Jodwilys#EUNE
Hecarim · Jungle
3 / 7 / 19
50% KP
19,642
16.2% share
12,785g
195 CS · 6.6/m
B Hopper#bunny
Kalista · Mid
8 / 8 / 11
43.2% KP
25,728
21.2% share
15,049g
254 CS · 8.6/m
wojanek JD#1029
Kai'Sa · ADC
18 / 4 / 7
56.8% KP
32,451
26.7% share
18,963g
255 CS · 8.7/m
Askarek#EUNE
Pantheon · Support
11 / 6 / 13
54.5% KP
25,066
20.7% share
11,634g
51 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
