Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 88 days ago
2 / 6 / 14
K / D / A
51.6%
Kill participation
683.3
Damage / min
15,690g
435.4 gold / min
26
9 placed · 1 cleared
306
8.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrerank1#who
Ornn · Top
4 / 6 / 12
59.3% KP
23,640
16% share
12,263g
223 CS · 6.2/m
Reyst1#EUNE
Wukong · Jungle
8 / 6 / 13
77.8% KP
29,033
19.7% share
15,924g
265 CS · 7.4/m
Hype Williams#EUNE
Ryze · Mid
2 / 5 / 14
59.3% KP
33,528
22.7% share
15,435g
355 CS · 9.9/m
awspratt#EUNE
Twitch · ADC
13 / 8 / 5
66.7% KP
54,974
37.2% share
19,513g
310 CS · 8.6/m
ThroatPrincess#BPD
Milio · Support
0 / 6 / 21
77.8% KP
6,479
4.4% share
9,120g
26 CS · 0.7/m
Red side
VictoryStefanosAleksand#EUNE
Irelia · Top
4 / 9 / 8
38.7% KP
29,518
20% share
14,278g
274 CS · 7.6/m
MikiZAfryki#SUPP
Master Yi · Jungle
12 / 5 / 8
64.5% KP
32,413
21.9% share
17,200g
256 CS · 7.1/m
B Hopper#bunny
Kalista · Mid
2 / 6 / 14
51.6% KP
24,621
16.7% share
15,690g
306 CS · 8.5/m
LILLIA FR3AK#1v9
Vladimir · ADC
11 / 1 / 7
58.1% KP
50,827
34.4% share
20,241g
359 CS · 10/m
Ars Moriendi#end
Thresh · Support
2 / 6 / 21
74.2% KP
10,446
7.1% share
10,418g
38 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
