Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 88 days ago
8 / 4 / 2
K / D / A
41.7%
Kill participation
927.9
Damage / min
12,034g
525.9 gold / min
9
6 placed · 1 cleared
175
7.6 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVaraw Tuflous#Kekw
Zac · Top
5 / 5 / 3
53.3% KP
13,925
22.8% share
8,923g
141 CS · 6.2/m
Fruky#MYBAD
Udyr · Jungle
5 / 5 / 2
46.7% KP
16,620
27.2% share
8,924g
150 CS · 6.6/m
SΛNNY#XYZ
Jayce · Mid
4 / 7 / 1
33.3% KP
19,915
32.6% share
9,193g
183 CS · 8/m
cherry waves#1083
Tristana · ADC
1 / 3 / 3
26.7% KP
7,509
12.3% share
9,303g
215 CS · 9.4/m
GraceMartina#EUNE
Renata Glasc · Support
0 / 4 / 7
46.7% KP
3,201
5.2% share
5,672g
16 CS · 0.7/m
Red side
Victorypsyduck2#EUNE
Urgot · Top
7 / 6 / 2
37.5% KP
22,012
31% share
10,909g
187 CS · 8.2/m
Jiří z Poděbrad#KING
Nunu & Willump · Jungle
5 / 1 / 10
62.5% KP
11,005
15.5% share
11,306g
197 CS · 8.6/m
B Hopper#bunny
Kalista · Mid
8 / 4 / 2
41.7% KP
21,233
29.9% share
12,034g
175 CS · 7.6/m
Litny#ALT
Vex · ADC
3 / 1 / 5
33.3% KP
12,204
17.2% share
10,530g
226 CS · 9.9/m
Motýlek Milík#Baldy
Thresh · Support
1 / 3 / 8
37.5% KP
4,659
6.6% share
6,660g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
