Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 88 days ago
3 / 3 / 9
K / D / A
44.4%
Kill participation
733.2
Damage / min
11,949g
516.5 gold / min
17
8 placed · 2 cleared
210
9.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChuligán#DRIVE
Yone · Top
3 / 7 / 4
38.9% KP
12,182
21.6% share
8,276g
172 CS · 7.4/m
KNEE SOCKSS#EUNE
Nidalee · Jungle
7 / 6 / 3
55.6% KP
11,069
19.6% share
10,449g
140 CS · 6.1/m
MARSEILLE CRAVER#loric
Ekko · Mid
5 / 6 / 3
44.4% KP
17,867
31.6% share
9,597g
184 CS · 8/m
Frenkiee#EUNE
Syndra · ADC
3 / 3 / 5
44.4% KP
10,906
19.3% share
9,937g
216 CS · 9.3/m
exDè#EUNE
Rakan · Support
0 / 5 / 9
50% KP
4,448
7.9% share
5,716g
26 CS · 1.1/m
Red side
VictoryJahač Apokalipse#6999
Irelia · Top
3 / 7 / 4
25.9% KP
13,074
16.7% share
12,077g
220 CS · 9.5/m
HYK HYUNKEL#994
Elise · Jungle
12 / 1 / 8
74.1% KP
17,270
22.1% share
13,303g
213 CS · 9.2/m
PR1ZE#OpatL
Galio · Mid
9 / 5 / 3
44.4% KP
21,163
27.1% share
10,469g
179 CS · 7.7/m
B Hopper#bunny
Kalista · ADC
3 / 3 / 9
44.4% KP
16,962
21.7% share
11,949g
210 CS · 9.1/m
DachovskyKrętacz#Wieś
Leona · Support
0 / 3 / 16
59.3% KP
9,636
12.3% share
7,443g
23 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
