Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 88 days ago
6 / 8 / 8
K / D / A
46.7%
Kill participation
977.8
Damage / min
14,111g
523.3 gold / min
11
6 placed · 1 cleared
231
8.6 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattrki#trki
Ambessa · Top
3 / 10 / 3
30% KP
15,995
15.7% share
8,236g
151 CS · 5.6/m
0O0pesto0O0#EUNE
Zac · Jungle
4 / 6 / 8
60% KP
15,602
15.3% share
10,474g
139 CS · 5.2/m
Komenczi#cica
Hwei · Mid
9 / 5 / 8
85% KP
38,198
37.4% share
11,253g
194 CS · 7.2/m
cryptic messiah#Mikke
Aphelios · ADC
4 / 5 / 5
45% KP
25,664
25.2% share
13,505g
256 CS · 9.5/m
Phasmaa#MEOW
Soraka · Support
0 / 4 / 15
75% KP
6,540
6.4% share
7,157g
15 CS · 0.6/m
Red side
VictoryFranz Cohones#FPHM
Kayn · Top
12 / 2 / 3
50% KP
25,924
22.8% share
13,837g
240 CS · 8.9/m
Aatorx player#EUNE
Aatrox · Jungle
7 / 3 / 6
43.3% KP
23,947
21.1% share
13,771g
238 CS · 8.8/m
B Hopper#bunny
Kalista · Mid
6 / 8 / 8
46.7% KP
26,367
23.2% share
14,111g
231 CS · 8.6/m
Born To Die#LND
Ziggs · ADC
2 / 3 / 9
36.7% KP
28,427
25% share
11,261g
231 CS · 8.6/m
DachovskyKrętacz#Wieś
Thresh · Support
3 / 4 / 12
50% KP
8,828
7.8% share
8,295g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
