Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 88 days ago
17 / 9 / 3
K / D / A
66.7%
Kill participation
1,366.1
Damage / min
17,555g
688.9 gold / min
9
6 placed · 0 cleared
235
9.2 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPoop Dispenser#Poop
Ornn · Top
1 / 8 / 3
13.3% KP
7,706
9% share
7,196g
154 CS · 6/m
Dindi#DEX
Nasus · Jungle
4 / 8 / 7
36.7% KP
20,839
24.3% share
10,228g
150 CS · 5.9/m
HemoGoblin#FEET
Locke · Mid
6 / 8 / 1
23.3% KP
15,136
17.6% share
10,318g
181 CS · 7.1/m
B Hopper#bunny
Kalista · ADC
17 / 9 / 3
66.7% KP
34,812
40.5% share
17,555g
235 CS · 9.2/m
XaNDeR#2115
Braum · Support
2 / 5 / 15
56.7% KP
7,377
8.6% share
8,056g
29 CS · 1.1/m
Red side
VictorysNk Joker0n Jack#EUNE
Olaf · Top
5 / 5 / 5
26.3% KP
24,847
20.5% share
12,333g
242 CS · 9.5/m
Adam#opszt
Sylas · Jungle
6 / 4 / 16
57.9% KP
22,204
18.3% share
14,861g
202 CS · 7.9/m
EUNE SUBHUMANS#LDW1k
Kassadin · Mid
14 / 5 / 6
52.6% KP
40,329
33.3% share
13,673g
207 CS · 8.1/m
ΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Xayah · ADC
5 / 10 / 4
23.7% KP
15,761
13% share
10,327g
166 CS · 6.5/m
Ruffles#ruffu
Poppy · Support
8 / 6 / 15
60.5% KP
18,095
14.9% share
10,919g
44 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
