Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 88 days ago
2 / 11 / 7
K / D / A
25.7%
Kill participation
590.3
Damage / min
11,164g
389.4 gold / min
22
9 placed · 1 cleared
227
7.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKotCurll#5PIGS
Locke · Top
20 / 3 / 2
62.9% KP
36,019
36.4% share
18,395g
209 CS · 7.3/m
wlfmx1#YTTV
Quinn · Jungle
5 / 9 / 6
31.4% KP
20,438
20.6% share
13,977g
234 CS · 8.2/m
B Hopper#bunny
Kalista · Mid
2 / 11 / 7
25.7% KP
16,921
17.1% share
11,164g
227 CS · 7.9/m
Samiraism#curlz
Samira · ADC
3 / 11 / 6
25.7% KP
9,252
9.3% share
11,487g
164 CS · 5.7/m
eunedog#dog1
Camille · Support
5 / 10 / 13
51.4% KP
16,377
16.5% share
10,408g
44 CS · 1.5/m
Red side
VictoryΑΒΓΟΥΛΑΚΗΣGEORGE#CHEF
Jax · Top
7 / 11 / 5
27.3% KP
29,215
24.3% share
12,495g
194 CS · 6.8/m
Jodwilys#EUNE
Hecarim · Jungle
6 / 5 / 6
27.3% KP
15,655
13% share
12,740g
236 CS · 8.2/m
J0HN KIRIAK0U#humus
Qiyana · Mid
8 / 6 / 10
40.9% KP
21,421
17.8% share
13,658g
209 CS · 7.3/m
JD julek#ego
Akshan · ADC
18 / 7 / 7
56.8% KP
38,748
32.2% share
16,623g
209 CS · 7.3/m
Wrëck#EUNE
Vel'Koz · Support
5 / 6 / 15
45.5% KP
15,212
12.7% share
9,544g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
