Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 87 days ago
15 / 10 / 12
K / D / A
64.3%
Kill participation
1,756.6
Damage / min
21,252g
611.9 gold / min
27
12 placed · 3 cleared
335
9.6 CS / min
Objective control
1
Dragons
2
Baron
13
Towers
4
Inhibitors
1
Herald
4
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryНоленце69#1389
Olaf · Top
11 / 7 / 7
32.1% KP
27,434
18.5% share
16,493g
251 CS · 7.2/m
KOSTAS PASSARIS#NYFAS
Cho'Gath · Jungle
3 / 7 / 11
25% KP
12,923
8.7% share
14,032g
249 CS · 7.2/m
Primeloryz#EUNE
Locke · Mid
24 / 7 / 15
69.6% KP
51,426
34.6% share
20,826g
187 CS · 5.4/m
Motýlek Milík#Baldy
Corki · ADC
10 / 11 / 10
35.7% KP
37,254
25.1% share
16,785g
232 CS · 6.7/m
Impulsive#000
Pyke · Support
8 / 10 / 12
35.7% KP
19,488
13.1% share
13,173g
46 CS · 1.3/m
Red side
DefeatJrrPoke#CHAOS
Varus · Top
7 / 14 / 8
35.7% KP
30,372
18.5% share
14,572g
225 CS · 6.5/m
Julka Wieniawa#2137
Qiyana · Jungle
14 / 9 / 12
61.9% KP
37,793
23% share
19,198g
248 CS · 7.1/m
B Hopper#bunny
Kalista · Mid
15 / 10 / 12
64.3% KP
61,014
37.1% share
21,252g
335 CS · 9.6/m
Ikebana#生け花
Mel · ADC
5 / 11 / 9
33.3% KP
24,978
15.2% share
13,239g
229 CS · 6.6/m
drgd#2711
Morgana · Support
1 / 12 / 13
33.3% KP
10,429
6.3% share
9,607g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
