Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 87 days ago
19 / 3 / 7
K / D / A
76.5%
Kill participation
1,339.7
Damage / min
17,360g
736.1 gold / min
21
7 placed · 3 cleared
272
11.5 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCaesar Zeppeli#Hamon
Sett · Top
1 / 10 / 2
8.8% KP
11,715
14.7% share
7,036g
125 CS · 5.3/m
ItzNightmareLoL2#EUNE
Diana · Jungle
5 / 2 / 13
52.9% KP
12,157
15.3% share
12,356g
204 CS · 8.7/m
B Hopper#bunny
Kalista · Mid
19 / 3 / 7
76.5% KP
31,595
39.7% share
17,360g
272 CS · 11.5/m
smraďoch#pica
Mel · ADC
8 / 5 / 4
35.3% KP
15,034
18.9% share
11,145g
161 CS · 6.8/m
WillTheScout#EUNE
Nautilus · Support
1 / 11 / 7
23.5% KP
9,039
11.4% share
7,446g
26 CS · 1.1/m
Red side
DefeatStefanosAleksand#EUNE
Volibear · Top
9 / 8 / 1
32.3% KP
22,762
30.6% share
10,374g
175 CS · 7.4/m
YES PLEASE OK#EUNE
Rengar · Jungle
4 / 5 / 5
29% KP
13,381
18% share
11,188g
199 CS · 8.4/m
lolGYM#EUNE
Lissandra · Mid
6 / 9 / 4
32.3% KP
12,032
16.2% share
9,659g
152 CS · 6.4/m
prtelja#EUNE
Lux · ADC
7 / 7 / 8
48.4% KP
15,819
21.3% share
10,044g
182 CS · 7.7/m
DachovskyKrętacz#Wieś
Pyke · Support
5 / 5 / 12
54.8% KP
10,289
13.9% share
7,587g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
