Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 87 days ago
4 / 9 / 2
K / D / A
46.2%
Kill participation
1,060.3
Damage / min
12,886g
470 gold / min
12
5 placed · 3 cleared
259
9.4 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMâly M#000
Riven · Top
8 / 2 / 3
36.7% KP
10,769
11.2% share
13,798g
246 CS · 9/m
MikiZAfryki#SUPP
Viego · Jungle
5 / 2 / 8
43.3% KP
13,627
14.2% share
12,722g
216 CS · 7.9/m
xRusin#EUNE
Corki · Mid
6 / 4 / 13
63.3% KP
34,665
36.2% share
13,363g
227 CS · 8.3/m
nao jinguji#flow
Ziggs · ADC
8 / 4 / 9
56.7% KP
28,931
30.2% share
14,433g
241 CS · 8.8/m
Incoming gale#00000
Janna · Support
3 / 1 / 15
60% KP
7,764
8.1% share
9,437g
28 CS · 1/m
Red side
DefeatHemoGoblin#FEET
Malphite · Top
0 / 4 / 2
15.4% KP
13,058
15.9% share
9,060g
208 CS · 7.6/m
idemoprep#prep
Naafiri · Jungle
6 / 5 / 0
46.2% KP
15,255
18.6% share
12,275g
217 CS · 7.9/m
B Hopper#bunny
Kalista · Mid
4 / 9 / 2
46.2% KP
29,071
35.4% share
12,886g
259 CS · 9.4/m
Edmond Dantes#2912
Zyra · ADC
2 / 6 / 2
30.8% KP
19,201
23.4% share
10,230g
225 CS · 8.2/m
Eithan Greene#4444
Blitzcrank · Support
1 / 6 / 9
76.9% KP
5,640
6.9% share
7,389g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
