Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 86 days ago
11 / 4 / 6
K / D / A
77.3%
Kill participation
1,382.5
Damage / min
14,869g
606.9 gold / min
20
7 placed · 2 cleared
256
10.4 CS / min
Objective control
4
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryToxic Bean#EUNE
Gangplank · Top
3 / 9 / 7
45.5% KP
18,178
22.1% share
10,034g
187 CS · 7.6/m
صلاح الدين#اقصى
Jayce · Jungle
6 / 1 / 6
54.5% KP
17,345
21.1% share
12,681g
198 CS · 8.1/m
B Hopper#bunny
Kalista · Mid
11 / 4 / 6
77.3% KP
33,871
41.2% share
14,869g
256 CS · 10.4/m
0 1#x 1
Syndra · ADC
1 / 0 / 3
18.2% KP
9,048
11% share
10,281g
221 CS · 9/m
BYLB Eternal#EUNE
Janna · Support
1 / 0 / 12
59.1% KP
3,828
4.7% share
7,794g
30 CS · 1.2/m
Red side
DefeatIreliaIRL#4444
Irelia · Top
7 / 7 / 1
57.1% KP
16,215
30.6% share
10,720g
216 CS · 8.8/m
Spyrou#EUNE
Lee Sin · Jungle
2 / 6 / 4
42.9% KP
8,963
16.9% share
8,396g
144 CS · 5.9/m
Giusha1337#EUNE
Kayle · Mid
4 / 3 / 2
42.9% KP
9,060
17.1% share
9,780g
173 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · ADC
1 / 2 / 1
14.3% KP
8,147
15.4% share
10,105g
248 CS · 10.1/m
nao jinguji#flow
Senna · Support
0 / 4 / 3
21.4% KP
10,656
20.1% share
6,520g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
