Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 81 days ago
4 / 11 / 5
K / D / A
42.9%
Kill participation
748.6
Damage / min
13,072g
460.8 gold / min
17
7 placed · 1 cleared
285
10 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKXQ#EUNE
Ambessa · Top
5 / 4 / 2
33.3% KP
18,306
24.4% share
11,583g
206 CS · 7.3/m
Independent#INDE
Nunu & Willump · Jungle
7 / 6 / 8
71.4% KP
19,640
26.1% share
12,815g
208 CS · 7.3/m
B Hopper#bunny
Kalista · Mid
4 / 11 / 5
42.9% KP
21,235
28.2% share
13,072g
285 CS · 10/m
Impulsive#000
Seraphine · ADC
2 / 12 / 1
14.3% KP
8,837
11.8% share
7,880g
138 CS · 4.9/m
FLIRT WITH MΟURI#1502
Leona · Support
3 / 7 / 8
52.4% KP
7,158
9.5% share
8,113g
22 CS · 0.8/m
Red side
VictoryKaynYouNot#EUNE
Darius · Top
4 / 8 / 5
22.5% KP
18,319
16.8% share
9,330g
155 CS · 5.5/m
PTA Viego#slopp
Locke · Jungle
10 / 2 / 12
55% KP
22,652
20.8% share
15,226g
239 CS · 8.4/m
LncL#Daisy
Jayce · Mid
16 / 4 / 11
67.5% KP
38,959
35.8% share
17,572g
226 CS · 8/m
zbychu walker#1337
Mel · ADC
8 / 4 / 16
60% KP
24,351
22.3% share
14,444g
228 CS · 8/m
KrzysiekMagik#EUNE
Zilean · Support
2 / 3 / 29
77.5% KP
4,684
4.3% share
9,652g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
