Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Amumu
Victory
Ranked Solo/Duo · 80 days ago
4 / 3 / 17
K / D / A
65.6%
Kill participation
698
Damage / min
14,803g
476 gold / min
30
2 placed · 3 cleared
260
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlabubu shen#cutie
Shen · Top
2 / 6 / 4
33.3% KP
16,590
15.6% share
10,227g
203 CS · 6.5/m
ra1n#leaf
Shaco · Jungle
2 / 10 / 4
33.3% KP
14,019
13.2% share
10,013g
187 CS · 6/m
javicilie#3409
Qiyana · Mid
5 / 6 / 6
61.1% KP
41,043
38.7% share
13,689g
235 CS · 7.6/m
i fart they die#cc333
Seraphine · ADC
8 / 3 / 3
61.1% KP
22,309
21% share
14,902g
306 CS · 9.8/m
SHINIGAMI#G59
Renata Glasc · Support
1 / 7 / 11
66.7% KP
12,157
11.5% share
9,098g
29 CS · 0.9/m
Red side
VictoryStorDidi#EUNE
Camille · Top
10 / 3 / 3
40.6% KP
28,879
26.4% share
15,934g
270 CS · 8.7/m
B Hopper#bunny
Amumu · Jungle
4 / 3 / 17
65.6% KP
21,707
19.8% share
14,803g
260 CS · 8.4/m
antek4#EUNE
Sylas · Mid
6 / 4 / 6
37.5% KP
21,794
19.9% share
12,075g
231 CS · 7.4/m
Idealt#6969
Hwei · ADC
10 / 5 / 5
46.9% KP
26,733
24.4% share
15,500g
274 CS · 8.8/m
Outlined #EUNE
Thresh · Support
2 / 3 / 22
75% KP
10,357
9.5% share
9,851g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
