Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 80 days ago
10 / 11 / 10
K / D / A
43.5%
Kill participation
1,099
Damage / min
16,533g
581.5 gold / min
22
9 placed · 4 cleared
286
10.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat连环杀手的血腥传说#LPL
Olaf · Top
6 / 13 / 3
23.7% KP
28,171
22.8% share
10,305g
172 CS · 6/m
12345#ari
Naafiri · Jungle
9 / 7 / 3
31.6% KP
17,189
13.9% share
12,139g
178 CS · 6.3/m
Frank Gallagher#HOG1
Ekko · Mid
11 / 7 / 8
50% KP
32,241
26.1% share
15,388g
220 CS · 7.7/m
Loung Huji#TSC
Syndra · ADC
9 / 8 / 8
44.7% KP
31,938
25.9% share
14,930g
238 CS · 8.4/m
click forward#Exile
Nautilus · Support
3 / 11 / 18
55.3% KP
13,882
11.2% share
9,036g
12 CS · 0.4/m
Red side
VictorySefiroKING#GOD
Renekton · Top
12 / 4 / 20
69.6% KP
45,171
32.6% share
17,167g
229 CS · 8.1/m
zane uwu#DOINB
Talon · Jungle
15 / 6 / 8
50% KP
30,270
21.8% share
17,263g
261 CS · 9.2/m
B Hopper#bunny
Kalista · Mid
10 / 11 / 10
43.5% KP
31,247
22.5% share
16,533g
286 CS · 10.1/m
Cleagibinhae#1294
Xerath · ADC
1 / 10 / 9
21.7% KP
16,264
11.7% share
11,507g
185 CS · 6.5/m
Simplifi3D#EUNE
Pyke · Support
8 / 7 / 14
47.8% KP
15,694
11.3% share
10,837g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
