Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 79 days ago
12 / 7 / 9
K / D / A
77.8%
Kill participation
1,063.4
Damage / min
19,710g
589.8 gold / min
28
7 placed · 5 cleared
324
9.7 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPISSPLAYER22#EUNE
Riven · Top
3 / 6 / 6
24.3% KP
20,025
15.3% share
13,569g
275 CS · 8.2/m
raw milk deluxe#cow
Qiyana · Jungle
11 / 5 / 8
51.4% KP
32,698
25% share
18,174g
271 CS · 8.1/m
Primeloryz#EUNE
Vex · Mid
12 / 3 / 10
59.5% KP
40,670
31% share
16,742g
271 CS · 8.1/m
Streets v2#112
Katarina · ADC
7 / 8 / 10
45.9% KP
27,945
21.3% share
15,423g
251 CS · 7.5/m
Mileena#bimbo
Lulu · Support
4 / 5 / 24
75.7% KP
9,665
7.4% share
11,120g
17 CS · 0.5/m
Red side
DefeatBenitto#EUNE
Ornn · Top
1 / 5 / 9
37% KP
14,547
15.1% share
11,818g
258 CS · 7.7/m
litonex#1234
Briar · Jungle
6 / 11 / 3
33.3% KP
17,458
18.1% share
12,891g
213 CS · 6.4/m
tw tv aivislol#Latom
Akshan · Mid
8 / 7 / 7
55.6% KP
25,175
26.1% share
14,019g
249 CS · 7.5/m
B Hopper#bunny
Kalista · ADC
12 / 7 / 9
77.8% KP
35,536
36.8% share
19,710g
324 CS · 9.7/m
Lord Of UwU#sigma
Soraka · Support
0 / 7 / 20
74.1% KP
3,885
4% share
10,275g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
