Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 75 days ago
0 / 12 / 5
K / D / A
11.4%
Kill participation
507
Damage / min
13,578g
362.1 gold / min
27
10 placed · 3 cleared
275
7.3 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBandi#brbr
Gragas · Top
15 / 5 / 7
50% KP
39,366
24.3% share
18,040g
307 CS · 8.2/m
pushpulllegs#outer
Taliyah · Jungle
7 / 4 / 16
52.3% KP
37,718
23.3% share
18,320g
273 CS · 7.3/m
B Hopper#bunny
Yone · Mid
0 / 12 / 5
11.4% KP
19,014
11.7% share
13,578g
275 CS · 7.3/m
rully is dead#noone
Draven · ADC
14 / 8 / 11
56.8% KP
49,720
30.7% share
23,925g
331 CS · 8.8/m
Simplifi3D#EUNE
Pyke · Support
8 / 8 / 13
47.7% KP
16,210
10% share
14,125g
37 CS · 1/m
Red side
DefeatCaesar Zeppeli#Hamon
Irelia · Top
1 / 13 / 8
24.3% KP
12,252
10.7% share
13,376g
283 CS · 7.5/m
I will adapt#2005
Sylas · Jungle
11 / 9 / 7
48.6% KP
25,945
22.7% share
15,016g
187 CS · 5/m
Another Day#000
Hwei · Mid
10 / 2 / 14
64.9% KP
31,469
27.5% share
17,340g
276 CS · 7.4/m
mute all random#EUNE
Kalista · ADC
10 / 9 / 13
62.2% KP
29,694
26% share
21,904g
389 CS · 10.4/m
WIRTUOZ WIERTŁA#SIEKI
Camille · Support
5 / 11 / 7
32.4% KP
14,953
13.1% share
10,761g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
