Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 75 days ago
11 / 9 / 6
K / D / A
51.5%
Kill participation
1,150.4
Damage / min
17,163g
541.4 gold / min
28
11 placed · 5 cleared
317
10 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPsychoUndercover#EUNE
Renekton · Top
2 / 7 / 8
30.3% KP
20,517
16.5% share
12,061g
246 CS · 7.8/m
Adam#RANK1
Ekko · Jungle
11 / 2 / 11
66.7% KP
27,096
21.8% share
15,934g
236 CS · 7.4/m
B Hopper#bunny
Kalista · Mid
11 / 9 / 6
51.5% KP
36,468
29.4% share
17,163g
317 CS · 10/m
Pochita#HOH
Vel'Koz · ADC
7 / 4 / 11
54.5% KP
27,576
22.2% share
14,007g
221 CS · 7/m
Xynio#EUNE
Nautilus · Support
2 / 4 / 18
60.6% KP
12,482
10.1% share
9,300g
26 CS · 0.8/m
Red side
DefeatLâ ƒlâmê#EUNE
Malphite · Top
4 / 9 / 7
42.3% KP
24,037
19.7% share
11,753g
186 CS · 5.9/m
4 Spirits 1 King#Dyr
Udyr · Jungle
4 / 9 / 7
42.3% KP
23,308
19.1% share
14,268g
240 CS · 7.6/m
DISGUSTING BEING#sorry
Zed · Mid
5 / 3 / 13
69.2% KP
34,307
28.1% share
14,721g
232 CS · 7.3/m
VelvetTwink#OWNED
Syndra · ADC
3 / 7 / 5
30.8% KP
21,975
18% share
13,140g
236 CS · 7.4/m
Mave#00088
Pyke · Support
10 / 5 / 12
84.6% KP
18,380
15.1% share
12,318g
14 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
