Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 75 days ago
10 / 3 / 8
K / D / A
54.5%
Kill participation
1,241.6
Damage / min
14,416g
576.6 gold / min
14
7 placed · 1 cleared
243
9.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSamsungWorldCZ#8127
Gragas · Top
5 / 6 / 4
39.1% KP
18,285
20.5% share
9,206g
186 CS · 7.4/m
Wang#yuumi
Master Yi · Jungle
10 / 7 / 3
56.5% KP
21,184
23.7% share
13,936g
188 CS · 7.5/m
JD julek#ego
Hwei · Mid
0 / 3 / 6
26.1% KP
19,073
21.4% share
8,464g
211 CS · 8.4/m
Tahm Goodman#Saul
Tahm Kench · ADC
4 / 6 / 8
52.2% KP
17,454
19.5% share
9,101g
150 CS · 6/m
Green Buff#green
Senna · Support
4 / 11 / 10
60.9% KP
13,286
14.9% share
8,191g
43 CS · 1.7/m
Red side
VictoryPacmario#Efood
Garen · Top
8 / 5 / 6
42.4% KP
20,994
19.5% share
11,606g
196 CS · 7.8/m
I will adapt#2005
Vi · Jungle
7 / 3 / 14
63.6% KP
19,062
17.7% share
12,417g
177 CS · 7.1/m
B Hopper#bunny
Kalista · Mid
10 / 3 / 8
54.5% KP
31,039
28.9% share
14,416g
243 CS · 9.7/m
Roan#나르다
Ziggs · ADC
4 / 4 / 8
36.4% KP
23,253
21.6% share
11,081g
176 CS · 7/m
JD Arturek#gasze
Camille · Support
4 / 8 / 12
48.5% KP
13,137
12.2% share
8,794g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
