Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 66 days ago
4 / 13 / 3
K / D / A
33.3%
Kill participation
718.9
Damage / min
9,885g
392 gold / min
17
7 placed · 0 cleared
193
7.7 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySzakacs#30FPS
Renekton · Top
7 / 4 / 8
37.5% KP
20,049
21.1% share
13,781g
211 CS · 8.4/m
blade phantom#kzn
Locke · Jungle
20 / 1 / 7
67.5% KP
29,060
30.6% share
15,537g
185 CS · 7.3/m
Walking Dragon#EUNE
Azir · Mid
6 / 6 / 8
35% KP
21,975
23.1% share
11,451g
216 CS · 8.6/m
tw tv aivislol#Latom
Kai'Sa · ADC
2 / 4 / 9
27.5% KP
11,580
12.2% share
11,804g
197 CS · 7.8/m
KOSTAS PASSARIS#NYFAS
Pantheon · Support
5 / 6 / 18
57.5% KP
12,452
13.1% share
10,206g
41 CS · 1.6/m
Red side
DefeatB Hopper#bunny
Kalista · Top
4 / 13 / 3
33.3% KP
18,129
23.8% share
9,885g
193 CS · 7.7/m
KA Grizzle#JTCNW
Naafiri · Jungle
10 / 8 / 4
66.7% KP
20,202
26.6% share
12,581g
185 CS · 7.3/m
sld sapnu puás#EUNE
Sylas · Mid
7 / 9 / 5
57.1% KP
16,977
22.3% share
11,028g
151 CS · 6/m
L V N T#1v9
Yunara · ADC
0 / 5 / 7
33.3% KP
16,319
21.4% share
10,842g
238 CS · 9.4/m
Hybrid#PTSD
Milio · Support
0 / 5 / 11
52.4% KP
4,463
5.9% share
6,620g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
