Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 66 days ago
7 / 10 / 6
K / D / A
50%
Kill participation
1,260.5
Damage / min
12,137g
458.9 gold / min
10
7 placed · 1 cleared
204
7.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatonneznaa#kanta
K'Sante · Top
11 / 3 / 3
53.8% KP
27,621
23.3% share
13,419g
220 CS · 8.3/m
1000ー7#でェア
Zed · Jungle
2 / 11 / 9
42.3% KP
17,554
14.8% share
9,041g
159 CS · 6/m
B Hopper#bunny
Kalista · Mid
7 / 10 / 6
50% KP
33,339
28.2% share
12,137g
204 CS · 7.7/m
Mil0Š 031#ipce
Hwei · ADC
2 / 11 / 10
46.2% KP
20,663
17.5% share
9,779g
153 CS · 5.8/m
Calert#fiddl
Senna · Support
4 / 14 / 11
57.7% KP
19,158
16.2% share
9,329g
41 CS · 1.6/m
Red side
VictoryJãyceBond#2137
Singed · Top
5 / 4 / 4
18.8% KP
12,694
11.2% share
12,152g
274 CS · 10.4/m
H E A V E N#KIKI
Sylas · Jungle
18 / 5 / 10
58.3% KP
36,290
32% share
16,569g
230 CS · 8.7/m
Electric Dong#EUNE
Locke · Mid
8 / 5 / 7
31.3% KP
16,243
14.3% share
11,791g
178 CS · 6.7/m
mute all random#EUNE
Xayah · ADC
16 / 6 / 13
60.4% KP
40,513
35.7% share
15,975g
185 CS · 7/m
Leonix89#EUNE
Alistar · Support
1 / 6 / 27
58.3% KP
7,643
6.7% share
8,867g
15 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
