Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Defeat
Ranked Solo/Duo · 65 days ago
7 / 12 / 2
K / D / A
37.5%
Kill participation
1,050.8
Damage / min
12,748g
490.6 gold / min
11
3 placed · 1 cleared
176
6.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySPEEDASLTU#DOPE
Yorick · Top
3 / 3 / 9
27.9% KP
20,414
15.8% share
11,759g
211 CS · 8.1/m
Dynamic57#real
Gwen · Jungle
9 / 7 / 15
55.8% KP
28,586
22.1% share
14,199g
191 CS · 7.4/m
Nameless Deity#MANGO
Zed · Mid
18 / 3 / 7
58.1% KP
36,614
28.3% share
15,117g
188 CS · 7.2/m
Stefkec#S n Y
Aurora · ADC
6 / 3 / 11
39.5% KP
33,496
25.8% share
14,338g
215 CS · 8.3/m
gramy sobie nie#hehe
Pyke · Support
7 / 8 / 11
41.9% KP
10,496
8.1% share
9,136g
24 CS · 0.9/m
Red side
DefeatPubianu#KLED
Kled · Top
2 / 6 / 3
20.8% KP
14,148
16.2% share
10,716g
229 CS · 8.8/m
Mr Pavijan#EUNE
Sylas · Jungle
11 / 10 / 2
54.2% KP
21,571
24.7% share
13,259g
173 CS · 6.7/m
B Hopper#bunny
Kalista · Mid
7 / 12 / 2
37.5% KP
27,303
31.2% share
12,748g
176 CS · 6.8/m
WashedChallanger#IHFN
Viego · ADC
4 / 8 / 4
33.3% KP
19,391
22.2% share
10,871g
191 CS · 7.4/m
ΦwerτaxΦ#EUNE
Alistar · Support
0 / 7 / 7
29.2% KP
4,983
5.7% share
6,381g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
