Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 63 days ago
3 / 1 / 9
K / D / A
40%
Kill participation
564.1
Damage / min
12,145g
508.9 gold / min
13
7 placed · 1 cleared
240
10.1 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGrabTheMoment#EUNE
Akali · Top
9 / 3 / 3
52.2% KP
19,627
29.5% share
11,324g
218 CS · 9.1/m
Blasé Lien#kKeo
Taliyah · Jungle
4 / 6 / 5
39.1% KP
11,695
17.6% share
9,244g
164 CS · 6.9/m
Δˉˉ#EUNE
Twisted Fate · Mid
4 / 7 / 8
52.2% KP
10,785
16.2% share
9,392g
162 CS · 6.8/m
dodonadodo#int
Yasuo · ADC
3 / 9 / 9
52.2% KP
17,670
26.6% share
10,395g
178 CS · 7.5/m
Anrteus#rdctd
Karma · Support
3 / 5 / 10
56.5% KP
6,678
10% share
7,146g
19 CS · 0.8/m
Red side
VictoryKotCurll#5PIGS
Locke · Top
8 / 6 / 5
43.3% KP
16,199
20.5% share
11,352g
150 CS · 6.3/m
ShadowLovi#EUNE
Graves · Jungle
3 / 4 / 10
43.3% KP
16,279
20.6% share
10,202g
184 CS · 7.7/m
B Hopper#bunny
Kalista · Mid
3 / 1 / 9
40% KP
13,464
17% share
12,145g
240 CS · 10.1/m
tw tv aivislol#Latom
Kai'Sa · ADC
14 / 5 / 6
66.7% KP
22,907
29% share
15,634g
216 CS · 9.1/m
Millestone#EUNE
Amumu · Support
2 / 7 / 13
50% KP
10,174
12.9% share
8,070g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
