Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Solo/Duo · 63 days ago
8 / 7 / 10
K / D / A
40.9%
Kill participation
685.6
Damage / min
17,447g
507.7 gold / min
31
10 placed · 8 cleared
300
8.7 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGrabTheMoment#EUNE
Yorick · Top
4 / 10 / 7
37.9% KP
23,383
19.3% share
15,392g
279 CS · 8.1/m
L9 Myκys#EUNE
Talon · Jungle
10 / 10 / 7
58.6% KP
27,291
22.5% share
18,452g
233 CS · 6.8/m
dodonadodo#int
Zed · Mid
4 / 11 / 3
24.1% KP
23,775
19.6% share
11,939g
241 CS · 7/m
C2 Skirk#bojan
Xerath · ADC
11 / 7 / 7
62.1% KP
39,664
32.7% share
18,846g
287 CS · 8.4/m
Godar#UwU
Nautilus · Support
0 / 6 / 12
41.4% KP
7,147
5.9% share
8,880g
37 CS · 1.1/m
Red side
VictoryDonald The Great#EUNE実
Heimerdinger · Top
8 / 9 / 8
36.4% KP
35,042
23.5% share
15,257g
251 CS · 7.3/m
Demon Hours#MNSTR
Nocturne · Jungle
4 / 3 / 17
47.7% KP
18,434
12.4% share
15,299g
252 CS · 7.3/m
My Bad Sorry#2001
Qiyana · Mid
19 / 5 / 6
56.8% KP
47,371
31.8% share
19,541g
290 CS · 8.4/m
B Hopper#bunny
Kalista · ADC
8 / 7 / 10
40.9% KP
23,563
15.8% share
17,447g
300 CS · 8.7/m
sipam ti piće#EUNE
Gragas · Support
5 / 5 / 15
45.5% KP
24,603
16.5% share
11,790g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
