Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kalista
Victory
Ranked Flex · 62 days ago
15 / 7 / 9
K / D / A
52.2%
Kill participation
1,287.5
Damage / min
17,334g
569.3 gold / min
16
5 placed · 6 cleared
271
8.9 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTrunks#OTP
Yasuo · Top
9 / 11 / 9
43.9% KP
26,548
22.7% share
11,897g
202 CS · 6.6/m
idk#69s
Jarvan IV · Jungle
0 / 9 / 19
46.3% KP
10,834
9.3% share
9,593g
138 CS · 4.5/m
Medusa Embrace#Snake
Twisted Fate · Mid
5 / 8 / 14
46.3% KP
26,350
22.5% share
12,444g
209 CS · 6.9/m
palagreek1999#EUNE
Lucian · ADC
26 / 10 / 3
70.7% KP
41,541
35.5% share
20,734g
190 CS · 6.2/m
DARKNESS#HUH
Sona · Support
1 / 8 / 27
68.3% KP
11,765
10.1% share
9,792g
34 CS · 1.1/m
Red side
VictoryChanningLin#EUNE
Xin Zhao · Top
5 / 13 / 5
21.7% KP
15,490
12.1% share
11,153g
158 CS · 5.2/m
Tsik n Fresh#EUNE
Lee Sin · Jungle
10 / 5 / 16
56.5% KP
19,304
15% share
13,290g
147 CS · 4.8/m
B Hopper#bunny
Kalista · Mid
15 / 7 / 9
52.2% KP
39,203
30.5% share
17,334g
271 CS · 8.9/m
S I V L A#GTP
Viktor · ADC
13 / 11 / 15
60.9% KP
45,092
35.1% share
17,019g
211 CS · 6.9/m
Kallio#KEVIN
Nami · Support
3 / 5 / 28
67.4% KP
9,236
7.2% share
10,316g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
